

/prefab/fork_temp/hw2_one_way_joint_mirrored_tmpl.ppd./prefab/fork_temp/hw2_one_way_joint_tmpl.ppd./prefab/fork_temp/exit_road_joint_mirrored_tmpl.ppd./prefab/fork_temp/exit_road_joint_tmpl.ppd.If you are using them in your map, please check and correct their neighborhood. We fixed incorrect node positions in following template prefabs. You need to re-save it in the editor before it can be loaded by the game. This calculator should be used instead the one from 1.11 modding info. The optional flags controlling visibility of accessories in various views did change. Create traffic item areas for all cities that do not have one (see.Check vicinity of prefabs for which we corrected the nodes (.Use the replacement dialog (F3, "Prefab node correction") to add to the map nodes which we added to some prefabs.Define mass attribute for signs which do not have it (will be seen in the log).
TRUCK DEALERS EURO TRUCK SIMULATOR 2 UPDATE
If you are overloading the game_data.sii, update the garage and truck dealer definitions (Game data).Otherwise you might have to use the batch renaming functionality (see Batch renaming) to fix the conflicts when new patch appears. road_look.sii) it is HIGHLY RECOMMENDED to use suffix or prefix in the name to avoid conflicts with new objects we are adding in patches. As always when adding new objects to files which support multi-file approach (e.g.Otherwise you risk crash if we change the model. When modifying original models, always include ALL compoments of the model (pmg+pmd) instead of just those you changed.The names of the files are generated as SHA1 hash of theirs content so whenever we change the parameters of the material in any way, a different file will be used to store them and the original file might cease to exist if there is no other model utilizing the original parameters.
TRUCK DEALERS EURO TRUCK SIMULATOR 2 MOD
